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You gathered a large enough alliance and defeated the invaders!</winText><loseText>You failed to gather the proper alliance. Next time, make sure you visit as many tribes as you can.</loseText><introText>To win, you must visit each of the tribes and figure out how to recruit allies before starting the final battle. </introText><type>-1004383842</type><mAvatarAsset><key>0x07bfa16b,0x40626200,0x2b978c46</key></mAvatarAsset><acts><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Please, you must help us! </text></cScenarioDialog><cScenarioDialog><text>Creatures from beyond the stars are coming!</text></cScenarioDialog><cScenarioDialog><text>We located one of their scouts and found his orders on his person. Look, he&apos;s right over there!</text></cScenarioDialog><cScenarioDialog><text>We&apos;ve no hope of defending our city ourselves!</text></cScenarioDialog><cScenarioDialog><text>The only way we can do it is if we can enlist the help of our less civilized tribes...</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Everybody Panic!</name><description>Speak to the Mayor.</description><bTimeVisible>1</bTimeVisible><actMusicId>2006105466</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>So, you think you&apos;ve gathered a big enough alliance?</text></cScenarioDialog><cScenarioDialog><text>Well, then, I shall lead them!</text></cScenarioDialog><cScenarioDialog><text>Alliance, assemble!</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Building the Alliance</name><description>Enter the portal and visit the tribes to learn how you can get them to join your alliance. 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Teleporter</castName><mAsset><key>0x90c48d09,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>1</gfxOverideType><gfxOverideTypeSecondary>1</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Plains Return</castName><mAsset><key>0x90c48d09,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>1</gfxOverideType><gfxOverideTypeSecondary>1</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Highland Teleporter</castName><mAsset><key>0x90c48d09,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>1</gfxOverideType><gfxOverideTypeSecondary>1</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x95a56b32,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xf47611ad,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>My people are celebrating a huge harvest of fish!</text></cScenarioDialog><cScenarioDialog><text>What? You need help?</text></cScenarioDialog><cScenarioDialog><text>I hate to break the mood, but give each of my people a seashell. </text></cScenarioDialog><cScenarioDialog><text>That is our symbol that it is time for war.</text></cScenarioDialog><cScenarioDialog><text>Bring me my own staff from this altar when you are finished, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>My people are celebrating a huge harvest of fish!</text></cScenarioDialog><cScenarioDialog><text>What? You need help?</text></cScenarioDialog><cScenarioDialog><text>I hate to break the mood, but give each of my people a seashell. </text></cScenarioDialog><cScenarioDialog><text>That is our symbol that it is time for war.</text></cScenarioDialog><cScenarioDialog><text>Bring me my own staff from this altar when you are finished, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>My people are celebrating a huge harvest of fish!</text></cScenarioDialog><cScenarioDialog><text>What? You need help?</text></cScenarioDialog><cScenarioDialog><text>I hate to break the mood, but give each of my people a seashell. </text></cScenarioDialog><cScenarioDialog><text>That is our symbol that it is time for war.</text></cScenarioDialog><cScenarioDialog><text>Bring me my own staff from this altar when you are finished, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>My people are celebrating a huge harvest of fish!</text></cScenarioDialog><cScenarioDialog><text>What? You need help?</text></cScenarioDialog><cScenarioDialog><text>I hate to break the mood, but give each of my people a seashell. </text></cScenarioDialog><cScenarioDialog><text>That is our symbol that it is time for war.</text></cScenarioDialog><cScenarioDialog><text>Bring me my own staff from this altar when you are finished, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct></acts><castName>Chief Saltclaw</castName><mAsset><ID>500413914179</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xfa0722d4,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500413915396</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Ceremonial Feather</castName><mAsset><key>0x09a1c742,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500413915359</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x95a56b39,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>We will join in the fight, but not until our ceremony has been completed!</text></cScenarioDialog><cScenarioDialog><text>Each of the Highland tribe must carry a ceremonial feather into battle. </text></cScenarioDialog><cScenarioDialog><text>Head into the wilderness, and scare the Squiggle Pigs that carry the feathers this way.</text></cScenarioDialog><cScenarioDialog><text>You may need to bite them or slap them to scare them this way. </text></cScenarioDialog><cScenarioDialog><text>We will take care of the rest. Hand me my staff, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>We will join in the fight, but not until our ceremony has been completed!</text></cScenarioDialog><cScenarioDialog><text>Each of the Highland tribe must carry a ceremonial feather into battle. </text></cScenarioDialog><cScenarioDialog><text>Head into the wilderness, and scare the Squiggle Pigs that carry the feathers this way.</text></cScenarioDialog><cScenarioDialog><text>You may need to bite them or slap them to scare them this way. </text></cScenarioDialog><cScenarioDialog><text>We will take care of the rest. Hand me my staff, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>We will join in the fight, but not until our ceremony has been completed!</text></cScenarioDialog><cScenarioDialog><text>Each of the Highland tribe must carry a ceremonial feather into battle. </text></cScenarioDialog><cScenarioDialog><text>Head into the wilderness, and scare the Squiggle Pigs that carry the feathers this way.</text></cScenarioDialog><cScenarioDialog><text>You may need to bite them or slap them to scare them this way. </text></cScenarioDialog><cScenarioDialog><text>We will take care of the rest. Hand me my staff, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>We will join in the fight, but not until our ceremony has been completed!</text></cScenarioDialog><cScenarioDialog><text>Each of the Highland tribe must carry a ceremonial feather into battle. </text></cScenarioDialog><cScenarioDialog><text>Head into the wilderness, and scare the Squiggle Pigs that carry the feathers this way.</text></cScenarioDialog><cScenarioDialog><text>You may need to bite them or slap them to scare them this way. </text></cScenarioDialog><cScenarioDialog><text>We will take care of the rest. Hand me my staff, and I will join them.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct></acts><castName>Chief Rockjaw</castName><mAsset><ID>500413915799</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x593a20b7,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xb06dcb8a,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Eetr Feetr Soldier</castName><mAsset><ID>500413914155</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x6cf94a37,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xd141935d,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x95a56b36,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x0543edea,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Eetr Feetr Commander</castName><mAsset><ID>500413915761</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x10a38834,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x3fe56dc3,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xe381dd29,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>I fear no threats from the sky!</text></cScenarioDialog><cScenarioDialog><text>We&apos;re happy and peacful here... </text></cScenarioDialog><cScenarioDialog><text>We even found new neighbors in the old ruins... maybe we should try to trade.</text></cScenarioDialog><cScenarioDialog><text>The ONLY way we&apos;re going to war is if we are attacked first.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>I fear no threats from the sky!</text></cScenarioDialog><cScenarioDialog><text>We&apos;re happy and peacful here... </text></cScenarioDialog><cScenarioDialog><text>We even found new neighbors in the old ruins... maybe we should try to trade.</text></cScenarioDialog><cScenarioDialog><text>The ONLY way we&apos;re going to war is if we are attacked first.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>I fear no threats from the sky!</text></cScenarioDialog><cScenarioDialog><text>We&apos;re happy and peacful here... </text></cScenarioDialog><cScenarioDialog><text>We even found new neighbors in the old ruins... maybe we should try to trade.</text></cScenarioDialog><cScenarioDialog><text>The ONLY way we&apos;re going to war is if we are attacked first.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect><cScenarioDialog><text>I fear no threats from the sky!</text></cScenarioDialog><cScenarioDialog><text>We&apos;re happy and peacful here... </text></cScenarioDialog><cScenarioDialog><text>We even found new neighbors in the old ruins... maybe we should try to trade.</text></cScenarioDialog><cScenarioDialog><text>The ONLY way we&apos;re going to war is if we are attacked first.</text></cScenarioDialog></dialogs_inspect></cScenarioClassAct></acts><castName>Chief 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