<?xml version="1.0" encoding="UTF-8"?><sporemodel><properties><modeltype>0xc422519e</modeltype><version>0x00000011</version></properties><assets><asset>500437230542</asset><asset>500437230546</asset><asset>500521196802</asset><asset>500558343682</asset><asset>500580323120</asset><asset>500588655707</asset><asset>500590717473</asset><asset>500591912255</asset><asset>500591914406</asset><asset>500592218653</asset><asset>500592979724</asset><asset>500593019636</asset><asset>500593019654</asset><asset>500593019684</asset><asset>500593019715</asset><asset>500593019896</asset><asset>500593019908</asset><asset>500593019986</asset><asset>500593019998</asset><asset>500593019999</asset><asset>500593020033</asset><asset>500593020036</asset><asset>500593020051</asset><asset>500593020067</asset><asset>500593020075</asset><asset>500593020115</asset><asset>500593020129</asset><asset>500593020434</asset><asset>500593020454</asset><asset>500593020459</asset><asset>500593020483</asset><asset>500593020521</asset><asset>500593021544</asset><asset>500593021564</asset></assets><cScenarioResource><bAvatarLocked>0</bAvatarLocked><numAllowedPosseMembers>0</numAllowedPosseMembers><winText>As you beam back up into your ship, you have an unnerving feeling that this isn&apos;t over.Or maybe you&apos;re just hungry. Yeah, probably that.Congratulations nonetheless!</winText><loseText>Try again! You can&apos;t let the town down!</loseText><introText>As your ship drops you off outside the town, you notice the entire town is scared. You appear to be their only hope- now, start solving this town&apos;s macabre mystery!</introText><type>-1004383842</type><mAvatarAsset><ID>500590717473</ID></mAvatarAsset><acts><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Hello, Captain. Thank you ever so much for responding to my call! You see, every other night for quite some time, someone is mindlessly killed by God knows what!</text></cScenarioDialog><cScenarioDialog><text>All we&apos;ve been able to take from it is that some sort of slashing wound was dealt to all the victims, and that a scream and a demonic laugh is heard before each slaying.</text></cScenarioDialog><cScenarioDialog><text>No one&apos;s actually seen what&apos;s been doing it, but that&apos;s what you&apos;re here for. Thus far, eight people have fallen to this mysterious adversary. </text></cScenarioDialog><cScenarioDialog><text>Tonight, we will hide in our dwellings, while you stay outside and see what&apos;s going through the town. It doesn&apos;t sound good, I know, but you will be handsomely paid.</text></cScenarioDialog><cScenarioDialog><text>As long as you don&apos;t go so close, you should be fine. Now, go inside that tent so you can examine one of the victims.</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Yep, he was definitely killed by a powerful slash. But this slash seems like it came from a weapon. No mere beast could have done this.</text></cScenarioDialog><cScenarioDialog><text>My energy counters are also going off the charts. Not just any weapon killed this man, but a weapon brimming with ethereal energy!</text></cScenarioDialog><cScenarioDialog><text>Egad...what kind of evil could possess such energy? I must warn the patriarch immediately!</text></cScenarioDialog><cScenarioDialog><text>Wait...I hear a whole host of doors being shut and locked. I suppose the patriarch has already gone inside. But...but wait!</text></cScenarioDialog><cScenarioDialog><text>That means the murderous being is coming this way! I must hide!</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Examination</name><description>Go up to the town patriarch. He appears to be in the town square. Ask him if you can examine one of the people killed by...whatever it is that&apos;s out there.</description><bTimeVisible>1</bTimeVisible><actMusicId>0</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>10</type><dialog/></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>What? It&apos;s a lantern? How could a lantern possibly be responsible for this?</text></cScenarioDialog><cScenarioDialog><text>And yet...as it floats through the air, it gives off an evil black smoke. How can a lantern even float, anyway? It needs a holder.</text></cScenarioDialog><cScenarioDialog><text>Wait! That&apos;s it! It&apos;s not the lantern, but the entity holding it! It must be totally invisible otherwise! This is infinitely more dangerous than a beast! </text></cScenarioDialog><cScenarioDialog><text>If it drops the lantern, it could kill anyone without being seen instantly! Luckily for me, I have equipment for seeings things like this phantasm.</text></cScenarioDialog><cScenarioDialog><text>But wait...before I go and get it, I may want to follow the lantern bearer back to its lair. That way, I can plan with the patriarch on how to stop it.</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Hiding</name><description>You feel an unnerving essence enter the town. You should probably hide behind a rock or something outside- not even this tent will cut it. Don&apos;t forget to get a good look at it!</description><bTimeVisible>1</bTimeVisible><actMusicId>2006105466</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>10</type><dialog/></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Yep, these are railroad tracks. And tracks like these leading into a cave usually means there is...or was, anyway...some sort of mine here.</text></cScenarioDialog><cScenarioDialog><text>Great. I&apos;m going to follow a bloodthirsty ghost into an abandoned mine at nighttime while the town I&apos;m working with sleeps peacefully. They had better pay me with the motherload.</text></cScenarioDialog><cScenarioDialog><text>Hm...although unnerving, this observation can possibly help me defeat the lantern bearer. I&apos;d better go wake up the patriarch and tell him what I&apos;ve discovered.</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>You knock on the door loudly.</text></cScenarioDialog><cScenarioDialog><text>&quot;&apos;Sir! The entity has returned to its dwelling! You can come out now! And, also, I have some information to tell you about the entity!&quot;&apos;</text></cScenarioDialog><cScenarioDialog><text>(You hear footsteps, and a loud yawn.)Alright, Captain...I...I&apos;ll be right down. Just let me get changed, and...</text></cScenarioDialog><cScenarioDialog><text>&quot;&apos;Sir, there&apos;s no time! Every minute spent is a minute wasted, a minute that your town is in danger!&quot;&apos;</text></cScenarioDialog><cScenarioDialog><text>Okay...I&apos;ll be right there...</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Follow</name><description>The lantern bearer is beginning to go back to its lair. Follow it, but be sure not to walk to fast or get too close- or else you&apos;ll end up like that guy in the tent. </description><bTimeVisible>1</bTimeVisible><actMusicId>2006105466</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Thank you for coming down, sir. Nice pajamas, by the way.</text></cScenarioDialog><cScenarioDialog><text>Yes, yes, you&apos;re so funny, Captain. But enough jokes. What did you find?</text></cScenarioDialog><cScenarioDialog><text>The entity appears to be some sort of ghost, completely invisible to the naked eye- but he carries around a lantern that makes him trackable. He retreated into a cave out a few minutes away.</text></cScenarioDialog><cScenarioDialog><text>A...a cave? That&apos;s the old abandoned mine! Oh dear, this isn&apos;t good. In that cave, there&apos;s a massive concentration of ethereal energy- that&apos;s why we abandoned it! If he&apos;s hiding there...</text></cScenarioDialog><cScenarioDialog><text>...then his power may be able to grow limitlessly! And I&apos;m sorry to do this, but I&apos;m afraid the only thing left to do is to go in there and destroy him! Go get your equipment, quickly!</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>1</type><dialog/></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Ah, yes...your trusty ghosthunting armor. Made from the finest armorcrafters in the land, it can see spectres, phantasms, and anything invisible to the naked eye.</text></cScenarioDialog><cScenarioDialog><text>Here it sits, floating on this anti-gravitational stand.  You take it down and put it on, pressing the buttons on the back that start up the armor&apos;s special abilities.</text></cScenarioDialog><cScenarioDialog><text>With a hum, the armor&apos;s machinery starts to operate. The lights glow, the electricity begins to flow freely between the two antennae in the back...</text></cScenarioDialog><cScenarioDialog><text>...and finally, the armor vanishes with a whoosh! After all, what better way to remain inconspicuous that to appear to have no armor at all?</text></cScenarioDialog><cScenarioDialog><text>Well, now that your armor is on, go back to the patriarch and recieve his blessing before you enter the abandoned mines.</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Interrogation</name><description>Now that the Patriarch has come down, discuss your findings and formulate a plan.</description><bTimeVisible>1</bTimeVisible><actMusicId>0</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Hello, Captain! In the time you were up in your ship, I was able to get changed into my regular outfit, as well as get the rest of the town outside again.</text></cScenarioDialog><cScenarioDialog><text>Aw...I thought those bunny slippers of yours were cool. You should have kept them on...</text></cScenarioDialog><cScenarioDialog><text>Always making jokes, huh? No matter- I assume you&apos;ve come for my blessing. Well, regardless, on behalf of the entire town, I wish you the best of luck.</text></cScenarioDialog><cScenarioDialog><text>Now go out there and take care of business!</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>&quot;&apos;Alright! I&apos;ve got you cornered! There&apos;s nowhere to run! Don&apos;t even try, you demon!&quot;&apos;</text></cScenarioDialog><cScenarioDialog><text>A hissing, evil voice comes from the lantern...</text></cScenarioDialog><cScenarioDialog><text>I wouldn&apos;t sssay demon...I myssself am more of a phantassssm, a ssspirit. And besssidesss, I am larger and more powerful than you could posssssibly know...</text></cScenarioDialog><cScenarioDialog><text>&quot;&apos;We&apos;ll see about that, lantern bearer!&quot;&apos; As you speak, you turn on your ghost viewer. And a horrible change takes place...</text></cScenarioDialog><cScenarioDialog><text>From within the lantern, a cloud of black smoke emerges, taking a basic humanoid form...which then solidifies into a single, evil, terrifying shape. </text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Blessing</name><description>Go ask the Patriarch for his blessing before you leave to go face the lantern bearer.</description><bTimeVisible>1</bTimeVisible><actMusicId>0</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Thank you...now, let me begin. About three yearssss ago, a few villagerssss from the town you are protecting and I were in thisss mine. I wasss in the front, carrying my lantern.</text></cScenarioDialog><cScenarioDialog><text>Sssuddenly, the wallssss shook violently. The cave was collapsssing. Quickly, we ran for the exxxit. But my fellowsss, panicking, didn&apos;t sssee that I had tripped due to their hassste.</text></cScenarioDialog><cScenarioDialog><text>I tried to ssscream, but I had been left to die. And ssso, in my death, I will avenge that town. I sssshall make them PAY for my death with my murderousss haunting!</text></cScenarioDialog><cScenarioDialog><text>You could ssssee me with the lantern earlier...it issss the thing that holdsss me to thisss world. If I drop it, I mussst return to the underworld...</text></cScenarioDialog><cScenarioDialog><text>I will not let ssssome sssstupid ssspace Captain return me to that vile world! If you wissssh to take me down, you will have to deffffeat me firssst! En garde!</text></cScenarioDialog></dialog></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Story</name><description>Finally, a purple shaft appears, turns into a scythe, and falls into the lantern bearer&apos;s hand! &quot;&apos;Come,&quot;&apos; he says, &quot;&apos;before you procccceed, pleasssse hear my sssstory...&quot;&apos;</description><bTimeVisible>1</bTimeVisible><actMusicId>1711638873</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Whoa...his energy readings just went off the chart! He must be absorbing lots of energy from these rune-covered rocks around the perimeter!</text></cScenarioDialog><cScenarioDialog><text>I should destroy them...but they look way too tough for me to break. His scythe reads powerful enough to slice through them like butter, though!</text></cScenarioDialog><cScenarioDialog><text>Hm... if I can trick the lantern bearer into destroying the five rocks, his power level should significantly decrease!</text></cScenarioDialog><cScenarioDialog><text>Then I can take him out with the ultimate tool of ghosthunting- the Pentagonal Binder!</text></cScenarioDialog><cScenarioDialog><text>Prepare to die, ssstupid Captain!</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>Alright! My plan is working! As the smoke from the rock still rises, I&apos;ve placed a Pentagonal Binder Arm Generator in its place.</text></cScenarioDialog><cScenarioDialog><text>One down, four to go!</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>3</type><dialog/></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Battle Royale</name><description>The lantern bearer has punched a hole in the floor, causing you to drop down into a hidden section of the mine- his true hiding spot!</description><bTimeVisible>1</bTimeVisible><actMusicId>1343993283</actMusicId></cScenarioAct><cScenarioAct><goals><cScenarioGoal><type>2</type><dialog><cScenarioDialog><text>You&apos;ve destroyed the ghost! Oh, a million thank yous, Captain! Now my town can sleep peacefully without worrying about their safety.</text></cScenarioDialog><cScenarioDialog><text>We&apos;ve sent your payment to your ship account. Well, nothing else we can do for you now. Go back up to your ship, Captain!</text></cScenarioDialog><cScenarioDialog><text>And thank you, thank you, again!</text></cScenarioDialog></dialog></cScenarioGoal><cScenarioGoal><type>1</type><dialog/></cScenarioGoal></goals><timeLimitSecs>-1</timeLimitSecs><name>Victory</name><description>With a boom, the Pentagonal Binder flashes into effect! The ghost&apos;s lantern has been shattered, severing him from this world! Return to the village with the good word!</description><bTimeVisible>1</bTimeVisible><actMusicId>3718046882</actMusicId></cScenarioAct></acts><classes><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>I wonder what&apos;s happening to all these people?</text></cScenarioDialog><cScenarioDialog><text>What kind of twisted fiend would have the nerve to kill innocent people?</text></cScenarioDialog><cScenarioDialog><text>Captain, save us!</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Go finish off that ghost, Captain!</text></cScenarioDialog><cScenarioDialog><text>Make us proud!</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Alright, Captain!</text></cScenarioDialog><cScenarioDialog><text>Thank you so much!</text></cScenarioDialog><cScenarioDialog><text>We&apos;re saved!</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct></acts><castName>Farmer</castName><mAsset><ID>500591914406</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xd6ede306,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, (which it is now!) this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>When the time is right, (which is now!) this teleporter will beam you back up to your ship.</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x90c48d09,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593019636</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593019654</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x19d766d3,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x55939fcd,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x59b82429,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593019684</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Moooo....</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593019715</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Lantern</castName><mAsset><ID>500593019908</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x992f8244,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x37f39490,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x1d3d470d,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x1d3d470e,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x1a66787e,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x2d6578f0,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500592979724</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Oh my! It&apos;s almost nighttime!</text></cScenarioDialog><cScenarioDialog><text>Have the children gone to sleep?</text></cScenarioDialog><cScenarioDialog><text>Please, Captain, help us!</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Oh my! Thank goodness we&apos;re safe.</text></cScenarioDialog><cScenarioDialog><text>Captain, thank you so much! Now go out there and take care of business!</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Go Captain!</text></cScenarioDialog><cScenarioDialog><text>We&apos;re safe now!</text></cScenarioDialog><cScenarioDialog><text>Oh, thank God!</text></cScenarioDialog></dialogs_chatter><dialogs_inspect/></cScenarioClassAct></acts><castName>Farmer</castName><mAsset><ID>500591912255</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Patriarch</castName><mAsset><ID>500588655707</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0x55f883a2,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593020434</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593019986</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><key>0xe85e4fb6,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Dead Guy</castName><mAsset><key>0x4117bf2c,0xd87454e6,0x00b1b104</key></mAsset><gfxOverideType>2</gfxOverideType><gfxOverideTypeSecondary>1</gfxOverideTypeSecondary><gameplayObjectGfxOverrideAsset><ID>500593019999</ID></gameplayObjectGfxOverrideAsset></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500593019998</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><mAsset><ID>500558343682</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Lantern Bearer</castName><mAsset><ID>500593021564</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct></acts><castName>Lantern</castName><mAsset><ID>500593019908</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>Are those tracks? Let me get a closer 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Bearer</castName><mAsset><ID>500593021564</ID></mAsset><gfxOverideType>0</gfxOverideType><gfxOverideTypeSecondary>0</gfxOverideTypeSecondary></cScenarioClass><cScenarioClass><acts><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter/><dialogs_inspect/></cScenarioClassAct><cScenarioClassAct><dialogs_chatter><cScenarioDialog><text>A ladder? Strange- yet so convenient! 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